Towns are filled with NPCs ready to upgrade your health, increase your magic (for using side-weapons like a fire wand and limited invulnerability), and shovel/armor enhancements that offer new abilities like digging up treasure piles faster. Players have a surprising amount of fun things to do beyond beating the eight knight bosses and facing off against the evil Enchantress.įattening your wallet by returning to beaten levels and fighting optional bosses is important for upgrading your armored digger. Conquered levels can also be revisited to score extra cash, and optional side bosses prowl the map like Hammer Bros. You can slash at enemies with a chargeable shovel, gleefully bounce on enemies’ heads with your weapon, and explore an overworld map reminiscent of Super Mario Bros. Shovel Knight fuses together DuckTales’ pogo-jumping combat and Mega Man’s screen-scrolling level design. This appraisal isn’t too far from the truth, but there’s more to it than that. The polished core is topped off with a familiar yet authentic visual style that drives the whole experience home.Īt a glance, Shovel Knight looks like someone swapped out Mega Man’s cartoonish futuristic look with medieval castles and armored warriors. Yacht Club Games’ Shovel Knight not only looks and feels like a lost gem from gaming’s past, it hybridizes classic gameplay mechanics from Capcom hits while injecting a modern risk/reward system. So many exist that developers can’t get by on 8-bit visuals and chiptunes alone a game has to be polished and infuse something fresh and exciting into our rosy memories. The downloadable market is flush with -pixelated throwbacks harkening back to the NES era.
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